This is Info file make.info, produced by Makeinfo-1.54 from the input file make.texinfo. This file documents the GNU Make utility, which determines automatically which pieces of a large program need to be recompiled, and issues the commands to recompile them. This is Edition 0.42, last updated 14 May 1993, of `The GNU Make Manual', for `make', Version 3.66 Beta. Copyright (C) 1988, '89, '90, '91, '92, '93 Free Software Foundation, Inc. Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the section entitled "GNU General Public License" is included exactly as in the original, and provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that the text of the translations of the section entitled "GNU General Public License" must be approved for accuracy by the Foundation. File: make.info, Node: Static Usage, Next: Static versus Implicit, Up: Static Pattern Syntax of Static Pattern Rules ------------------------------ Here is the syntax of a static pattern rule: TARGETS ...: TARGET-PATTERN: DEP-PATTERNS ... COMMANDS ... The TARGETS list specifies the targets that the rule applies to. The targets can contain wildcard characters, just like the targets of ordinary rules (*note Using Wildcard Characters in File Names: Wildcards.). The TARGET-PATTERN and DEP-PATTERNS say how to compute the dependencies of each target. Each target is matched against the TARGET-PATTERN to extract a part of the target name, called the "stem". This stem is substituted into each of the DEP-PATTERNS to make the dependency names (one from each DEP-PATTERN). Each pattern normally contains the character `%' just once. When the TARGET-PATTERN matches a target, the `%' can match any part of the target name; this part is called the "stem". The rest of the pattern must match exactly. For example, the target `foo.o' matches the pattern `%.o', with `foo' as the stem. The targets `foo.c' and `foo.out' do not match that pattern. The dependency names for each target are made by substituting the stem for the `%' in each dependency pattern. For example, if one dependency pattern is `%.c', then substitution of the stem `foo' gives the dependency name `foo.c'. It is legitimate to write a dependency pattern that does not contain `%'; then this dependency is the same for all targets. `%' characters in pattern rules can be quoted with preceding backslashes (`\'). Backslashes that would otherwise quote `%' characters can be quoted with more backslashes. Backslashes that quote `%' characters or other backslashes are removed from the pattern before it is compared to file names or has a stem substituted into it. Backslashes that are not in danger of quoting `%' characters go unmolested. For example, the pattern `the\%weird\\%pattern\\' has `the%weird\' preceding the operative `%' character, and `pattern\\' following it. The final two backslashes are left alone because they cannot affect any `%' character. Here is an example, which compiles each of `foo.o' and `bar.o' from the corresponding `.c' file: objects = foo.o bar.o $(objects): %.o: %.c $(CC) -c $(CFLAGS) $< -o $@ Here `$<' is the automatic variable that holds the name of the dependency and `$@' is the automatic variable that holds the name of the target; see *Note Automatic Variables: Automatic. Each target specified must match the target pattern; a warning is issued for each target that does not. If you have a list of files, only some of which will match the pattern, you can use the `filter' function to remove nonmatching file names (*note Functions for String Substitution and Analysis: Text Functions.): files = foo.elc bar.o lose.o $(filter %.o,$(files)): %.o: %.c $(CC) -c $(CFLAGS) $< -o $@ $(filter %.elc,$(files)): %.elc: %.el emacs -f batch-byte-compile $< Here the result of `$(filter %.o,$(files))' is `bar.o lose.o', and the first static pattern rule causes each of these object files to be updated by compiling the corresponding C source file. The result of `$(filter %.elc,$(files))' is `foo.elc', so that file is made from `foo.el'. Another example shows how to use `$*' in static pattern rules: bigoutput littleoutput : %output : text.g generate text.g -$* > $@ When the `generate' command is run, `$*' will expand to the stem, either `big' or `little'. File: make.info, Node: Static versus Implicit, Prev: Static Usage, Up: Static Pattern Static Pattern Rules versus Implicit Rules ------------------------------------------ A static pattern rule has much in common with an implicit rule defined as a pattern rule (*note Defining and Redefining Pattern Rules: Pattern Rules.). Both have a pattern for the target and patterns for constructing the names of dependencies. The difference is in how `make' decides *when* the rule applies. An implicit rule *can* apply to any target that matches its pattern, but it *does* apply only when the target has no commands otherwise specified, and only when the dependencies can be found. If more than one implicit rule appears applicable, only one applies; the choice depends on the order of rules. By contrast, a static pattern rule applies to the precise list of targets that you specify in the rule. It cannot apply to any other target and it invariably does apply to each of the targets specified. If two conflicting rules apply, and both have commands, that's an error. The static pattern rule can be better than an implicit rule for these reasons: * You may wish to override the usual implicit rule for a few files whose names cannot be categorized syntactically but can be given in an explicit list. * If you cannot be sure of the precise contents of the directories you are using, you may not be sure which other irrelevant files might lead `make' to use the wrong implicit rule. The choice might depend on the order in which the implicit rule search is done. With static pattern rules, there is no uncertainty: each rule applies to precisely the targets specified. File: make.info, Node: Double-Colon, Next: Automatic Dependencies, Prev: Static Pattern, Up: Rules Double-Colon Rules ================== "Double-colon" rules are rules written with `::' instead of `:' after the target names. They are handled differently from ordinary rules when the same target appears in more than one rule. When a target appears in multiple rules, all the rules must be the same type: all ordinary, or all double-colon. If they are double-colon, each of them is independent of the others. Each double-colon rule's commands are executed if the target is older than any dependencies of that rule. This can result in executing none, any, or all of the double-colon rules. Double-colon rules with the same target are in fact completely separate from one another. Each double-colon rule is processed individually, just as rules with different targets are processed. The double-colon rules for a target are executed in the order they appear in the makefile. However, the cases where double-colon rules really make sense are those where the order of executing the commands would not matter. Double-colon rules are somewhat obscure and not often very useful; they provide a mechanism for cases in which the method used to update a target differs depending on which dependency files caused the update, and such cases are rare. Each double-colon rule should specify commands; if it does not, an implicit rule will be used if one applies. *Note Using Implicit Rules: Implicit Rules. File: make.info, Node: Automatic Dependencies, Prev: Double-Colon, Up: Rules Generating Dependencies Automatically ===================================== In the makefile for a program, many of the rules you need to write often say only that some object file depends on some header file. For example, if `main.c' uses `defs.h' via an `#include', you would write: main.o: defs.h You need this rule so that `make' knows that it must remake `main.o' whenever `defs.h' changes. You can see that for a large program you would have to write dozens of such rules in your makefile. And, you must always be very careful to update the makefile every time you add or remove an `#include'. To avoid this hassle, most modern C compilers can write these rules for you, by looking at the `#include' lines in the source files. Usually this is done with the `-M' option to the compiler. For example, the command: cc -M main.c generates the output: main.o : main.c defs.h Thus you no longer have to write all those rules yourself. The compiler will do it for you. With old `make' programs, it was traditional practice to use this compiler feature to generate dependencies on demand with a command like `make depend'. That command would create a file `depend' containing all the automatically-generated dependencies; then the makefile could use `include' to read them in (*note Include::.). In GNU `make', the feature of remaking makefiles makes this practice obsolete--you need never tell `make' explicitly to regenerate the dependencies, because it always regenerates any makefile that is out of date. *Note Remaking Makefiles::. The practice we recommend for automatic dependency generation is to have one makefile corresponding to each source file. For each source file `NAME.c' there is a makefile `NAME.d' which lists what files the object file `NAME.o' depends on. That way only the source files that have changed need to be rescanned to produce the new dependencies. Here is the pattern rule to generate a file of dependencies (i.e., a makefile) called `NAME.d' from a C source file called `NAME.c': %.d: %.c $(CC) -M $(CPPFLAGS) $< | sed 's/$*.o/& $@/g' > $@ *Note Pattern Rules::, for information on defining pattern rules. The purpose of the `sed' command is to translate (for example): main.o : main.c defs.h into: main.o main.d : main.c defs.h This makes each `.d' file depend on all the source and header files that the corresponding `.o' file depends on. `make' then knows it must regenerate the dependencies whenever any of the source or header files changes. Once you've defined the rule to remake the `.d' files, you then use the `include' directive to read them all in. *Note Include::. For example: sources = foo.c bar.c include $(sources:.c=.d) (This example uses a substitution variable reference to translate the list of source files `foo.c bar.c' into a list of dependency makefiles, `foo.d bar.d'. *Note Substitution Refs::, for full information on substitution references.) Since the `.d' files are makefiles like any others, `make' will remake them as necessary with no further work from you. *Note Remaking Makefiles::. File: make.info, Node: Commands, Next: Using Variables, Prev: Rules, Up: Top Writing the Commands in Rules ***************************** The commands of a rule consist of shell command lines to be executed one by one. Each command line must start with a tab, except that the first command line may be attached to the target-and-dependencies line with a semicolon in between. Blank lines and lines of just comments may appear among the command lines; they are ignored. Users use many different shell programs, but commands in makefiles are always interpreted by `/bin/sh' unless the makefile specifies otherwise. *Note Command Execution: Execution. The shell that is in use determines whether comments can be written on command lines, and what syntax they use. When the shell is `/bin/sh', a `#' starts a comment that extends to the end of the line. The `#' does not have to be at the beginning of a line. Text on a line before a `#' is not part of the comment. * Menu: * Echoing:: How to control when commands are echoed. * Execution:: How commands are executed. * Parallel:: How commands can be executed in parallel. * Errors:: What happens after a command execution error. * Interrupts:: What happens when a command is interrupted. * Recursion:: Invoking `make' from makefiles. * Sequences:: Defining canned sequences of commands. * Empty Commands:: Defining useful, do-nothing commands. File: make.info, Node: Echoing, Next: Execution, Up: Commands Command Echoing =============== Normally `make' prints each command line before it is executed. We call this "echoing" because it gives the appearance that you are typing the commands yourself. When a line starts with `@', the echoing of that line is suppressed. The `@' is discarded before the command is passed to the shell. Typically you would use this for a command whose only effect is to print something, such as an `echo' command to indicate progress through the makefile: @echo About to make distribution files When `make' is given the flag `-n' or `--just-print', echoing is all that happens, no execution. *Note Summary of Options: Options Summary. In this case and only this case, even the commands starting with `@' are printed. This flag is useful for finding out which commands `make' thinks are necessary without actually doing them. The `-s' or `--silent' flag to `make' prevents all echoing, as if all commands started with `@'. A rule in the makefile for the special target `.SILENT' has the same effect (*note Special Built-in Target Names: Special Targets.). `.SILENT' is essentially obsolete since `@' is more flexible. File: make.info, Node: Execution, Next: Parallel, Prev: Echoing, Up: Commands Command Execution ================= When it is time to execute commands to update a target, they are executed by making a new subshell for each line. (In practice, `make' may take shortcuts that do not affect the results.) *Please note:* this implies that shell commands such as `cd' that set variables local to each process will not affect the following command lines. If you want to use `cd' to affect the next command, put the two on a single line with a semicolon between them. Then `make' will consider them a single command and pass them, together, to a shell which will execute them in sequence. For example: foo : bar/lose cd bar; gobble lose > ../foo If you would like to split a single shell command into multiple lines of text, you must use a backslash at the end of all but the last subline. Such a sequence of lines is combined into a single line, by deleting the backslash-newline sequences, before passing it to the shell. Thus, the following is equivalent to the preceding example: foo : bar/lose cd bar; \ gobble lose > ../foo The program used as the shell is taken from the variable `SHELL'. By default, the program `/bin/sh' is used. Unlike most variables, the variable `SHELL' is never set from the environment. This is because the `SHELL' environment variable is used to specify your personal choice of shell program for interactive use. It would be very bad for personal choices like this to affect the functioning of makefiles. *Note Variables from the Environment: Environment. File: make.info, Node: Parallel, Next: Errors, Prev: Execution, Up: Commands Parallel Execution ================== GNU `make' knows how to execute several commands at once. Normally, `make' will execute only one command at a time, waiting for it to finish before executing the next. However, the `-j' or `--jobs' option tells `make' to execute many commands simultaneously. If the `-j' option is followed by an integer, this is the number of commands to execute at once; this is called the number of "job slots". If there is nothing looking like an integer after the `-j' option, there is no limit on the number of job slots. The default number of job slots is one, which means serial execution (one thing at a time). One unpleasant consequence of running several commands simultaneously is that output from all of the commands comes when the commands send it, so messages from different commands may be interspersed. Another problem is that two processes cannot both take input from the same device; so to make sure that only one command tries to take input from the terminal at once, `make' will invalidate the standard input streams of all but one running command. This means that attempting to read from standard input will usually be a fatal error (a `Broken pipe' signal) for most child processes if there are several. It is unpredictable which command will have a valid standard input stream (which will come from the terminal, or wherever you redirect the standard input of `make'). The first command run will always get it first, and the first command started after that one finishes will get it next, and so on. We will change how this aspect of `make' works if we find a better alternative. In the mean time, you should not rely on any command using standard input at all if you are using the parallel execution feature; but if you are not using this feature, then standard input works normally in all commands. If a command fails (is killed by a signal or exits with a nonzero status), and errors are not ignored for that command (*note Errors in Commands: Errors.), the remaining command lines to remake the same target will not be run. If a command fails and the `-k' or `--keep-going' option was not given (*note Summary of Options: Options Summary.), `make' aborts execution. If make terminates for any reason (including a signal) with child processes running, it waits for them to finish before actually exiting. When the system is heavily loaded, you will probably want to run fewer jobs than when it is lightly loaded. You can use the `-l' option to tell `make' to limit the number of jobs to run at once, based on the load average. The `-l' or `--max-load' option is followed by a floating-point number. For example, -l 2.5 will not let `make' start more than one job if the load average is above 2.5. The `-l' option with no following number removes the load limit, if one was given with a previous `-l' option. More precisely, when `make' goes to start up a job, and it already has at least one job running, it checks the current load average; if it is not lower than the limit given with `-l', `make' waits until the load average goes below that limit, or until all the other jobs finish. By default, there is no load limit. File: make.info, Node: Errors, Next: Interrupts, Prev: Parallel, Up: Commands Errors in Commands ================== After each shell command returns, `make' looks at its exit status. If the command completed successfully, the next command line is executed in a new shell; after the last command line is finished, the rule is finished. If there is an error (the exit status is nonzero), `make' gives up on the current rule, and perhaps on all rules. Sometimes the failure of a certain command does not indicate a problem. For example, you may use the `mkdir' command to ensure that a directory exists. If the directory already exists, `mkdir' will report an error, but you probably want `make' to continue regardless. To ignore errors in a command line, write a `-' at the beginning of the line's text (after the initial tab). The `-' is discarded before the command is passed to the shell for execution. For example, clean: -rm -f *.o This causes `rm' to continue even if it is unable to remove a file. When you run `make' with the `-i' or `--ignore-errors' flag, errors are ignored in all commands of all rules. A rule in the makefile for the special target `.IGNORE' has the same effect. These ways of ignoring errors are obsolete because `-' is more flexible. When errors are to be ignored, because of either a `-' or the `-i' flag, `make' treats an error return just like success, except that it prints out a message that tells you the status code the command exited with, and says that the error has been ignored. When an error happens that `make' has not been told to ignore, it implies that the current target cannot be correctly remade, and neither can any other that depends on it either directly or indirectly. No further commands will be executed for these targets, since their preconditions have not been achieved. Normally `make' gives up immediately in this circumstance, returning a nonzero status. However, if the `-k' or `--keep-going' flag is specified, `make' continues to consider the other dependencies of the pending targets, remaking them if necessary, before it gives up and returns nonzero status. For example, after an error in compiling one object file, `make -k' will continue compiling other object files even though it already knows that linking them will be impossible. *Note Summary of Options: Options Summary. The usual behavior assumes that your purpose is to get the specified targets up to date; once `make' learns that this is impossible, it might as well report the failure immediately. The `-k' option says that the real purpose is to test as many of the changes made in the program as possible, perhaps to find several independent problems so that you can correct them all before the next attempt to compile. This is why Emacs' `compile' command passes the `-k' flag by default. File: make.info, Node: Interrupts, Next: Recursion, Prev: Errors, Up: Commands Interrupting or Killing `make' ============================== If `make' gets a fatal signal while a command is executing, it may delete the target file that the command was supposed to update. This is done if the target file's last-modification time has changed since `make' first checked it. The purpose of deleting the target is to make sure that it is remade from scratch when `make' is next run. Why is this? Suppose you type `Ctrl-c' while a compiler is running, and it has begun to write an object file `foo.o'. The `Ctrl-c' kills the compiler, resulting in an incomplete file whose last-modification time is newer than the source file `foo.c'. But `make' also receives the `Ctrl-c' signal and deletes this incomplete file. If `make' did not do this, the next invocation of `make' would think that `foo.o' did not require updating--resulting in a strange error message from the linker when it tries to link an object file half of which is missing. You can prevent the deletion of a target file in this way by making the special target `.PRECIOUS' depend on it. Before remaking a target, `make' checks to see whether it appears on the dependencies of `.PRECIOUS', and thereby decides whether the target should be deleted if a signal happens. Some reasons why you might do this are that the target is updated in some atomic fashion, or exists only to record a modification-time (its contents do not matter), or must exist at all times to prevent other sorts of trouble. File: make.info, Node: Recursion, Next: Sequences, Prev: Interrupts, Up: Commands Recursive Use of `make' ======================= Recursive use of `make' means using `make' as a command in a makefile. This technique is useful when you want separate makefiles for various subsystems that compose a larger system. For example, suppose you have a subdirectory `subdir' which has its own makefile, and you would like the containing directory's makefile to run `make' on the subdirectory. You can do it by writing this: subsystem: cd subdir; $(MAKE) or, equivalently, this (*note Summary of Options: Options Summary.): subsystem: $(MAKE) -C subdir You can write recursive `make' commands just by copying this example, but there are many things to know about how they work and why, and about how the sub-`make' relates to the top-level `make'. * Menu: * MAKE Variable:: The special effects of using `$(MAKE)'. * Variables/Recursion:: How to communicate variables to a sub-`make'. * Options/Recursion:: How to communicate options to a sub-`make'. * -w Option:: How the `-w' or `--print-directory' option helps debug use of recursive `make' commands. File: make.info, Node: MAKE Variable, Next: Variables/Recursion, Up: Recursion How the `MAKE' Variable Works ----------------------------- Recursive `make' commands should always use the variable `MAKE', not the explicit command name `make', as shown here: subsystem: cd subdir; $(MAKE) The value of this variable is the file name with which `make' was invoked. If this file name was `/bin/make', then the command executed is `cd subdir; /bin/make'. If you use a special version of `make' to run the top-level makefile, the same special version will be executed for recursive invocations. Also, any arguments that define variable values are added to `MAKE', so the sub-`make' gets them too. Thus, if you do `make CFLAGS=-O', so that all C compilations will be optimized, the sub-`make' is run with `cd subdir; /bin/make CFLAGS=-O'. The `MAKE' variable actually just refers to two other variables which contain these special values. In fact, `MAKE' is always defined as `$(MAKE_COMMAND) $(MAKEOVERRIDES)'. The variable `MAKE_COMMAND' is the file name with which `make' was invoked (such as `/bin/make', above). The variable `MAKEOVERRIDES' contains definitions for the variables defined on the command line; in the above example, its value is `CFLAGS=-O'. If you *do not* want these variable definitions done in all recursive `make' invocations, you can redefine the `MAKEOVERRIDES' variable to remove them. You do this in any of the normal ways for defining variables: in a makefile (*note Setting Variables: Setting.); on the command line with an argument like `MAKEOVERRIDES=' (*note Overriding Variables: Overriding.); or with an environment variable (*note Variables from the Environment: Environment.). As a special feature, using the variable `MAKE' in the commands of a rule alters the effects of the `-t' (`--touch'), `-n' (`--just-print'), or `-q' (`--question') option. Using the `MAKE' variable has the same effect as using a `+' character at the beginning of the command line. *Note Instead of Executing the Commands: Instead of Execution. Consider the command `make -t' in the above example. (The `-t' option marks targets as up to date without actually running any commands; see *Note Instead of Execution::.) Following the usual definition of `-t', a `make -t' command in the example would create a file named `subsystem' and do nothing else. What you really want it to do is run `cd subdir; make -t'; but that would require executing the command, and `-t' says not to execute commands. The special feature makes this do what you want: whenever a command line of a rule contains the variable `MAKE', the flags `-t', `-n' and `-q' do not apply to that line. Command lines containing `MAKE' are executed normally despite the presence of a flag that causes most commands not to be run. The usual `MAKEFLAGS' mechanism passes the flags to the sub-`make' (*note Communicating Options to a Sub-`make': Options/Recursion.), so your request to touch the files, or print the commands, is propagated to the subsystem. File: make.info, Node: Variables/Recursion, Next: Options/Recursion, Prev: MAKE Variable, Up: Recursion Communicating Variables to a Sub-`make' --------------------------------------- Variable values of the top-level `make' can be passed to the sub-`make' through the environment by explicit request. These variables are defined in the sub-`make' as defaults, but do not override what is specified in the sub-`make''s makefile unless you use the `-e' switch (*note Summary of Options: Options Summary.). To pass down, or "export", a variable, `make' adds the variable and its value to the environment for running each command. The sub-`make', in turn, uses the environment to initialize its table of variable values. *Note Variables from the Environment: Environment. Except by explicit request, `make' exports a variable only if it is either defined in the environment initially or set on the command line, and if its name consists only of letters, numbers, and underscores. Some shells cannot cope with environment variable names consisting of characters other than letters, numbers, and underscores. The special variables `SHELL' and `MAKEFLAGS' are always exported. `MAKEFILES' is exported if you set it to anything. Variables are *not* normally passed down if they were created by default by `make' (*note Variables Used by Implicit Rules: Implicit Variables.). The sub-`make' will define these for itself. If you want to export specific variables to a sub-`make', use the `export' directive, like this: export VARIABLE ... If you want to *prevent* a variable from being exported, use the `unexport' directive, like this: unexport VARIABLE ... As a convenience, you can define a variable and export it at the same time by doing: export VARIABLE = value has the same result as: VARIABLE = value export VARIABLE export VARIABLE := value has the same result as: VARIABLE := value export VARIABLE Likewise, export VARIABLE += value is just like: VARIABLE += value export VARIABLE *Note Appending More Text to Variables: Appending. You may notice that the `export' and `unexport' directives work in `make' in the same way they work in the shell, `sh'. If you want all variables to be exported by default, you can use `export' by itself: export This tells `make' that variables which are not explicitly mentioned in an `export' or `unexport' directive should be exported. Any variable given in an `unexport' directive will still *not* be exported. If you use `export' by itself to export variables by default, variables whose names contain characters other than alphanumerics and underscores will not be exported unless specifically mentioned in an `export' directive. The behavior elicited by an `export' directive by itself was the default in older versions of GNU `make'. If your makefiles depend on this behavior and you want to be compatible with old versions of `make', you can write a rule for the special target `.EXPORT_ALL_VARIABLES' instead of using the `export' directive. This will be ignored by old `make's, while the `export' directive will cause a syntax error. Likewise, you can use `unexport' by itself to tell `make' *not* to export variables by default. Since this is the default behavior, you would only need to do this if `export' had been used by itself earlier (in an included makefile, perhaps). You *cannot* use `export' and `unexport' by themselves to have variables exported for some commands and not for others. The last `export' or `unexport' directive that appears by itself determines the behavior for the entire run of `make'. As a special feature, the variable `MAKELEVEL' is changed when it is passed down from level to level. This variable's value is a string which is the depth of the level as a decimal number. The value is `0' for the top-level `make'; `1' for a sub-`make', `2' for a sub-sub-`make', and so on. The incrementation happens when `make' sets up the environment for a command. The main use of `MAKELEVEL' is to test it in a conditional directive (*note Conditional Parts of Makefiles: Conditionals.); this way you can write a makefile that behaves one way if run recursively and another way if run directly by you. You can use the variable `MAKEFILES' to cause all sub-`make' commands to use additional makefiles. The value of `MAKEFILES' is a whitespace-separated list of file names. This variable, if defined in the outer-level makefile, is passed down through the environment; then it serves as a list of extra makefiles for the sub-`make' to read before the usual or specified ones. *Note The Variable `MAKEFILES': MAKEFILES Variable. File: make.info, Node: Options/Recursion, Next: -w Option, Prev: Variables/Recursion, Up: Recursion Communicating Options to a Sub-`make' ------------------------------------- Flags such as `-s' and `-k' are passed automatically to the sub-`make' through the variable `MAKEFLAGS'. This variable is set up automatically by `make' to contain the flag letters that `make' received. Thus, if you do `make -ks' then `MAKEFLAGS' gets the value `ks'. As a consequence, every sub-`make' gets a value for `MAKEFLAGS' in its environment. In response, it takes the flags from that value and processes them as if they had been given as arguments. *Note Summary of Options: Options Summary. The options `-C', `-f', `-I', `-o', and `-W' are not put into `MAKEFLAGS'; these options are not passed down. The `-j' option is a special case (*note Parallel Execution: Parallel.). If you set it to some numeric value, `-j 1' is always put into `MAKEFLAGS' instead of the value you specified. This is because if the `-j' option were passed down to sub-`make's, you would get many more jobs running in parallel than you asked for. If you give `-j' with no numeric argument, meaning to run as many jobs as possible in parallel, this is passed down, since multiple infinities are no more than one. If you do not want to pass the other flags down, you must change the value of `MAKEFLAGS', like this: MAKEFLAGS= subsystem: cd subdir; $(MAKE) or like this: subsystem: cd subdir; $(MAKE) MAKEFLAGS= A similar variable `MFLAGS' exists also, for historical compatibility. It has the same value as `MAKEFLAGS' except that a hyphen is added at the beginning if it is not empty. `MFLAGS' was traditionally used explicitly in the recursive `make' command, like this: subsystem: cd subdir; $(MAKE) $(MFLAGS) but now `MAKEFLAGS' makes this usage redundant. The `MAKEFLAGS' and `MFLAGS' variables can also be useful if you want to have certain options, such as `-k' (*note Summary of Options: Options Summary.) set each time you run `make'. Just put `MAKEFLAGS=k' or `MFLAGS=-k' in your environment. These variables may also be set in makefiles, so a makefile can specify additional flags that should also be in effect for that makefile. If you do put `MAKEFLAGS' or `MFLAGS' in your environment, you should be sure not to include any options that will drastically affect the actions of `make' and undermine the purpose of makefiles and of `make' itself. For instance, the `-t', `-n', and `-q' options, if put in one of these variables, could have disastrous consequences and would certainly have at least surprising and probably annoying effects. File: make.info, Node: -w Option, Prev: Options/Recursion, Up: Recursion The `--print-directory' Option ------------------------------ If you use several levels of recursive `make' invocations, the `-w' or `--print-directory' option can make the output a lot easier to understand by showing each directory as `make' starts processing it and as `make' finishes processing it. For example, if `make -w' is run in the directory `/u/gnu/make', `make' will print a line of the form: make: Entering directory `/u/gnu/make'. before doing anything else, and a line of the form: make: Leaving directory `/u/gnu/make'. when processing is completed. Normally, you do not need to specify this option because `make' does it for you: `-w' is turned on automatically when you use the `-C' option, and in sub-`make's. `make' will not automatically turn on `-w' if you also use `-s', which says to be silent, or if you use `--no-print-directory' to explicitly disable it. File: make.info, Node: Sequences, Next: Empty Commands, Prev: Recursion, Up: Commands Defining Canned Command Sequences ================================= When the same sequence of commands is useful in making various targets, you can define it as a canned sequence with the `define' directive, and refer to the canned sequence from the rules for those targets. The canned sequence is actually a variable, so the name must not conflict with other variable names. Here is an example of defining a canned sequence of commands: define run-yacc yacc $(firstword $^) mv y.tab.c $@ endef Here `run-yacc' is the name of the variable being defined; `endef' marks the end of the definition; the lines in between are the commands. The `define' directive does not expand variable references and function calls in the canned sequence; the `$' characters, parentheses, variable names, and so on, all become part of the value of the variable you are defining. *Note Defining Variables Verbatim: Defining, for a complete explanation of `define'. The first command in this example runs Yacc on the first dependency of whichever rule uses the canned sequence. The output file from Yacc is always named `y.tab.c'. The second command moves the output to the rule's target file name. To use the canned sequence, substitute the variable into the commands of a rule. You can substitute it like any other variable (*note Basics of Variable References: Reference.). Because variables defined by `define' are recursively expanded variables, all the variable references you wrote inside the `define' are expanded now. For example: foo.c : foo.y $(run-yacc) `foo.y' will be substituted for the variable `$^' when it occurs in `run-yacc''s value, and `foo.c' for `$@'. This is a realistic example, but this particular one is not needed in practice because `make' has an implicit rule to figure out these commands based on the file names involved (*note Using Implicit Rules: Implicit Rules.). In command execution, each line of a canned sequence is treated just as if the line appeared on its own in the rule, preceded by a tab. In particular, `make' invokes a separate subshell for each line. You can use the special prefix characters that affect command lines (`@', `-', and `+') on each line of a canned sequence. *Note Writing the Commands in Rules: Commands. For example, using this canned sequence: define frobnicate @echo "frobnicating target $@" frob-step-1 $< -o $@-step-1 frob-step-2 $@-step-1 -o $@ endef `make' will not echo the first line, the `echo' command. But it *will* echo the following two command lines. On the other hand, prefix characters on the command line that refers to a canned sequence apply to every line in the sequence. So the rule: frob.out: frob.in @$(frobnicate) does not echo *any* commands. (*Note Command Echoing: Echoing, for a full explanation of `@'.) File: make.info, Node: Empty Commands, Prev: Sequences, Up: Commands Using Empty Commands ==================== It is sometimes useful to define commands which do nothing. This is done simply by giving a command that consists of nothing but whitespace. For example: target: ; defines an empty command string for `target'. You could also use a line beginning with a tab character to define an empty command string, but this would be confusing because such a line looks empty. You may be wondering why you would want to define a command string that does nothing. The only reason this is useful is to prevent a target from getting implicit commands (from implicit rules or the `.DEFAULT' special target; *note Implicit Rules::. and *note Defining Last-Resort Default Rules: Last Resort.). You may be inclined to define empty command strings for targets that are not actual files, but only exist so that their dependencies can be remade. However, this is not the best way to do that, because the dependencies may not be remade properly if the target file actually does exist. *Note Phony Targets: Phony Targets, for a better way to do this. File: make.info, Node: Using Variables, Next: Conditionals, Prev: Commands, Up: Top How to Use Variables ******************** A "variable" is a name defined in a makefile to represent a string of text, called the variable's "value". These values are substituted by explicit request into targets, dependencies, commands, and other parts of the makefile. (In some other versions of `make', variables are called "macros".) Variables and functions in all parts of a makefile are expanded when read, except for the shell commands in rules, the right-hand sides of variable definitions using `=', and the bodies of variable definitions using the `define' directive. Variables can represent lists of file names, options to pass to compilers, programs to run, directories to look in for source files, directories to write output in, or anything else you can imagine. A variable name may be any sequence of characters not containing `:', `#', `=', or leading or trailing whitespace. However, variable names containing characters other than letters, numbers, and underscores should be avoided, as they may be given special meanings in the future, and with some shells they cannot be passed through the environment to a sub-`make' (*note Communicating Variables to a Sub-`make': Variables/Recursion.). It is traditional to use upper case letters in variable names, but we recommend using lower case letters for variable names that serve internal purposes in the makefile, and reserving upper case for parameters that control implicit rules or for parameters that the user should override with command options (*note Overriding Variables: Overriding.). * Menu: * Reference:: How to use the value of a variable. * Flavors:: Variables come in two flavors. * Advanced:: Advanced features for referencing a variable. * Values:: All the ways variables get their values. * Setting:: How to set a variable in the makefile. * Appending:: How to append more text to the old value of a variable. * Override Directive:: How to set a variable in the makefile even if the user has set it with a command argument. * Defining:: An alternate way to set a variable to a verbatim string. * Environment:: Variable values can come from the environment. File: make.info, Node: Reference, Next: Flavors, Up: Using Variables Basics of Variable References ============================= To substitute a variable's value, write a dollar sign followed by the name of the variable in parentheses or braces: either `$(foo)' or `${foo}' is a valid reference to the variable `foo'. This special significance of `$' is why you must write `$$' to have the effect of a single dollar sign in a file name or command. Variable references can be used in any context: targets, dependencies, commands, most directives, and new variable values. Here is an example of a common case, where a variable holds the names of all the object files in a program: objects = program.o foo.o utils.o program : $(objects) cc -o program $(objects) $(objects) : defs.h Variable references work by strict textual substitution. Thus, the foo = c prog.o : prog.$(foo) $(foo)$(foo) -$(foo) prog.$(foo) could be used to compile a C program `prog.c'. Since spaces before the variable value are ignored in variable assignments, the value of `foo' is precisely `c'. (Don't actually write your makefiles this way!) A dollar sign followed by a character other than a dollar sign, open-parenthesis or open-brace treats that single character as the variable name. Thus, you could reference the variable `x' with `$x'. However, this practice is strongly discouraged, except in the case of the automatic variables (*note Automatic Variables: Automatic.). File: make.info, Node: Flavors, Next: Advanced, Prev: Reference, Up: Using Variables The Two Flavors of Variables ============================ There are two ways that a variable in GNU `make' can have a value; we call them the two "flavors" of variables. The two flavors are distinguished in how they are defined and in what they do when expanded. The first flavor of variable is a "recursively expanded" variable. Variables of this sort are defined by lines using `=' (*note Setting Variables: Setting.) or by the `define' directive (*note Defining Variables Verbatim: Defining.). The value you specify is installed verbatim; if it contains references to other variables, these references are expanded whenever this variable is substituted (in the course of expanding some other string). When this happens, it is called "recursive expansion". For example, foo = $(bar) bar = $(ugh) ugh = Huh? all:;echo $(foo) will echo `Huh?': `$(foo)' expands to `$(bar)' which expands to `$(ugh)' which finally expands to `Huh?'. This flavor of variable is the only sort supported by other versions of `make'. It has its advantages and its disadvantages. An advantage (most would say) is that: CFLAGS = $(include_dirs) -O include_dirs = -Ifoo -Ibar will do what was intended: when `CFLAGS' is expanded in a command, it will expand to `-Ifoo -Ibar -O'. A major disadvantage is that you cannot append something on the end of a variable, as in CFLAGS = $(CFLAGS) -O because it will cause an infinite loop in the variable expansion. (Actually `make' detects the infinite loop and reports an error.) Another disadvantage is that any functions (*note Functions for Transforming Text: Functions.) referenced in the definition will be executed every time the variable is expanded. This makes `make' run slower; worse, it causes the `wildcard' and `shell' functions to give unpredictable results because you cannot easily control when they are called, or even how many times. To avoid all the problems and inconveniences of recursively expanded variables, there is another flavor: simply expanded variables. "Simply expanded variables" are defined by lines using `:=' (*note Setting Variables: Setting.). The value of a simply expanded variable is scanned once and for all, expanding any references to other variables and functions, when the variable is defined. The actual value of the simply expanded variable is the result of expanding the text that you write. It does not contain any references to other variables; it contains their values *as of the time this variable was defined*. Therefore, x := foo y := $(x) bar x := later is equivalent to y := foo bar x := later When a simply expanded variable is referenced, its value is substituted verbatim. Here is a somewhat more complicated example, illustrating the use of `:=' in conjunction with the `shell' function. (*Note The `shell' Function: Shell Function.) This example also shows use of the variable `MAKELEVEL', which is changed when it is passed down from level to level. (*Note Communicating Variables to a Sub-`make': Variables/Recursion, for information about `MAKELEVEL'.) ifeq (0,${MAKELEVEL}) cur-dir := $(shell pwd) whoami := $(shell whoami) host-type := $(shell arch) MAKE := ${MAKE} host-type=${host-type} whoami=${whoami} endif An advantage of this use of `:=' is that a typical `descend into a directory' command then looks like this: ${subdirs}: ${MAKE} cur-dir=${cur-dir}/$@ -C $@ all Simply expanded variables generally make complicated makefile programming more predictable because they work like variables in most programming languages. They allow you to redefine a variable using its own value (or its value processed in some way by one of the expansion functions) and to use the expansion functions much more efficiently (*note Functions for Transforming Text: Functions.). You can also use them to introduce controlled leading or trailing spaces into variable values. Such spaces are discarded from your input before substitution of variable references and function calls; this means you can include leading or trailing spaces in a variable value by protecting them with variable references, like this: nullstring := space := $(nullstring) $(nullstring) Here the value of the variable `space' is precisely one space. File: make.info, Node: Advanced, Next: Values, Prev: Flavors, Up: Using Variables Advanced Features for Reference to Variables ============================================ This section describes some advanced features you can use to reference variables in more flexible ways. * Menu: * Substitution Refs:: Referencing a variable with substitutions on the value. * Computed Names:: Computing the name of the variable to refer to. File: make.info, Node: Substitution Refs, Next: Computed Names, Up: Advanced Substitution References ----------------------- A "substitution reference" substitutes the value of a variable with alterations that you specify. It has the form `$(VAR:A=B)' (or `${VAR:A=B}') and its meaning is to take the value of the variable VAR, replace every A at the end of a word with B in that value, and substitute the resulting string. When we say "at the end of a word", we mean that A must appear either followed by whitespace or at the end of the value in order to be replaced; other occurrences of A in the value are unaltered. For example: foo := a.o b.o c.o bar := $(foo:.o=.c) sets `bar' to `a.c b.c c.c'. *Note Setting Variables: Setting. A substitution reference is actually an abbreviation for use of the `patsubst' expansion function (*note Functions for String Substitution and Analysis: Text Functions.). We provide substitution references as well as `patsubst' for compatibility with other implementations of `make'. Another type of substitution reference lets you use the full power of the `patsubst' function. It has the same form `$(VAR:A=B)' described above, except that now A must contain a single `%' character. This case is equivalent to `$(patsubst A,B,$(VAR))'. *Note Functions for String Substitution and Analysis: Text Functions, for a description of the `patsubst' function. For example: foo := a.o b.o c.o bar := $(foo:%.o=%.c) sets `bar' to `a.c b.c c.c'.